As mostly of you know, @IceWingsPlus , has been released the last Thursday 31st July 2014.
Really Apple has not featured the app in any list, and really, only few webs spoke about the game, really is a not well-known game.
But I would like to share with you some data and analytics picked from the game directly that i think that are interesting.
As many of you know, Ice Wings Plus (sequel of Ice Wings -Skies of Steel-) is a game that I made completely alone, design, animation, modeling, interface, programming, marketing, sound editing, the only think that I bought is the music. I must to say that I am proud of it, I know that can be improved, like everything, and with updates and step by step I know that will be a better game.
Looks like in the App Store is not a noticeable game, but looks like the piracy is incrementing and the people is playing more and more, that makes me think that at least is a game that is addictive and the people likes to play, only that is a game that has not the enough marketing to arrive the potential buyers.
Here, I show you some data about the first 2 days and half since the release.
The game has almost 8.700 UNIQUE users, playing around 14.700 sesions.
In the next image I show you the user acquisition is increasing everyday (the today date has the * symbol because the complete info is not complete yet)
Next image is the total time played in the game, in 2 days and half the people has played more that 25 DAYS !!
Of course, I know that are not numbers of a top-selling game or a big company games, but I think that there are not bad numbers, I mean, I think that the total time played until now, means that the people enjoy the game, they are playing and step by step is growing, but like I said IN PIRACY ! (imagine if that numbers are buyers XD).
I only can do one thing, check how is going in the future days and see if the game can arrive to the people that want to pay for an app. By my side, i will continue making games, of course, updating this game at the same time that I start new projects, because I have clear one thing: LET´S CONTINUE MAKING GAMES !!!!